Brice Morris



Going Once! - NPC Pathfinding

NPC Pathfinding

PathfindingNPC has everything that is required for an NPC that needs to use Unity’s Nav Mesh system. Including a state machine that manages when an NPC can turn and/or when it stops.This is done so custom methods or variables can be added that allow the child class to act differently from other children of Pathfinding NPC while having the necessary function of the PathfindingNPC class.The NPCs can either get a random or specific destination with the call of a function.

Going Once! - Inventory System

Inventory System

I developed and maintained this inventory system.
This inventory system creates the buttons dynamically based on what the player interacts with.
I used Unity's UI Toolkit to create the interface for the inventory.


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